Spell
QuickForbidden Scripture
Archetype:
Forbidden
View:
3510
If a monster battles an opponent's monster, during damage calculation: Negate all other card effects on the field until the end of the Damage Step, also damage calculation for this battle uses each monster's original ATK and DEF.
Forbidden Scripture — Power Evaluation
Final Score: 50 ± 8 · Confidence: Medium
- Intrinsic: 51 · Deck: 49 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Board breaker / Going-second
Why it scores here
Forbidden Scripture is a battle-step Quick-Play whose real value is negating every other field effect for one Damage Step, plus using original ATK/DEF in that battle. That makes it a reliable, flexible interaction card within a narrow timing window, which is why the effect_interaction axis carries the score. Its ATK and DEF are zero and it has no body or material value, so it earns nothing there. No combo evidence exists, so combo conversion is scored from text alone, and the 15-deck sample only confirms it is a 1-copy staple across seven archetypes, which earns accessibility and deck flexibility but not extra power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Quick-Play spell that must be drawn into hand; 15 decks run it at a 1.33 average, with no searcher evidence in the data (observed, inferred). |
| Combo & Conversion | 20 | No combo boards recorded and the text builds nothing by itself; scored from text only (inferred). |
| Resource Economy | 30 | A one-for-one trick with no card advantage or recursion in the text (verified). |
| Effect & Interaction | 60 | Negates all other field effects until the end of the Damage Step, which is strong but restricted to battle timing (verified, inferred). |
| Material Utility | 5 | Spell card with no material or level value (verified). |
| Resilience & Flexibility | 40 | Usable in any monster battle across turns, but a single spell that can be stopped by a negate or a response (inferred). |
| Deck-Building Efficiency | 70 | Typically 1 copy, no garnet or lock; the 15-deck sample across 7 archetypes shows easy slotting (observed). |
Calculation
Weight profile: Primary role only (Removal / Negation); no secondary blend applied. Intrinsic ≈ 51, Deck ≈ 49, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Negates all other field effects during the Damage Step, a strong battle-step tool
- Uses original ATK/DEF in that battle, which can flip a stat-based trade
- Narrow 1-copy staple that fits across seven archetypes
Weaknesses
- Only works in a monster battle during the Damage Step
- Zero ATK/DEF and no material value; it cannot build anything
- No combo, searcher or guide evidence in the pack
Counters / choke points
- Negation or responses that stop the spell before its effect resolves
- Battle-phase avoidance, such as not attacking into the trade
Best use
Battle-step negation and stat-trade tech in Forbidden and Darklord shells. Decks: Darklord, Power Patron, Forbidden. Suggested copies: 1.
Evidence & gaps
- Verified: Negates all other field effects until end of Damage Step (card text); Uses original ATK/DEF in the battle (card text); Quick-Play spell with no ATK/DEF (evidence.card); Appears in 15 decks at 1.33 average copies (deck data)
- Observed: Spread across 7 archetypes, most often Darklord and Power Patron (deck data); Mostly run at 1 copy (copies per deck distribution)
- Inferred: Battle-only timing limits it to a narrow window; Accessibility depends on drawing it, with no searcher evidence in the pack
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3-copy legality assumed no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no rulings supplied for the Damage Step timing interactions






